66 Years after the Battle of Snake’s End, the Havik Kingdom and the Great Knights became allied with each other - the first time the two nations had collaborated since their split in 0 ASE. Their first joint venture would be an expedition to the North of Inamorta to map the unknown areas of the continent and encounter the potential civilisations there. On a warm spring day, the joint exploration fleet of over 80 ships left the Western port city of Falegobar, one half going North and the other navigating its path through the Murmurkos Straits to North-West Inamorta. A second expedition left for the East from the port of Vinfalas.
Unbeknownst to them, Queen Medusa was still recovering from the destruction of her race in her stronghold on the Maxilla Peninsula (where her castle is located). Thirsty for revenge against the Great Knights and their affiliates, but too weak to even emerge from hiding, she instead began using the Dirvishes, a demonic race that was still at her whim, to begin infiltrating nations across Cranium (Northern Inamorta), and eventually destabilise them, giving Medusa an easy target when the time arrived for her conquest.
The westernmost expedition landed in the Kraterocracy of Nasar, a state located North West of Medusa's Castle, that was collapsing from both political Infighting and external invasions by the Morheigai (precursor to the Marrowkai) Kingdoms of Necrocer (to their south) and Gul (to the east).
The northbound expedition landed in a buffer region between another Morheigai kingdom named Avanthar, the Hailthangail Kingdom, a relatively stable nation, and the Daedaloth Marches, a desolate region. However, to their north lay the barbarian tribes and Crawlers of Cranium, which could invade at any time.
The easternmost expedition landed at the Corpse Basin in Cranium, a swamp land inhabited by the native Daen People. To their western and South were the Gorth Kingdom and the Fern Kingdom, nations also known for their political instability, and yet the ability to field large levies of militia soldiers.
Well, what happens next? Characters would probably be better to explore the politics within the nations, although playing as the latter could still work.
Note: The Great Knights are a patchwork of cultures from across Inamorta, and although they predominantly use axes and halberds, they have warriors utilising every sort of weapon. The Havik are effectively Vikings, with the typical shield, spear or axe (horned helmets do not exist for combat!) and if rich enough, a sword.
NOTE: This was continued from the roleplay channel on Discord. The full continuity will be complied eventually.